Theatrical Sound Design
Creating immersive audio environments for live performance. From black box theaters to large-scale productions, focusing on clarity and emotional impact.
Audio engineer and software developer. Currently building custom tools for sound playback and finding the signal in the noise.
Creating immersive audio environments for live performance. From black box theaters to large-scale productions, focusing on clarity and emotional impact.
A native sound playback engine built in C++. Designed for stability and performance on modern macOS and Windows systems.
A quiet, high-fidelity approach to engineering. Less gear, better signal paths, and a constant search for the perfect transient response.